Civility is a city management board game that pits players against each other in a race to expand your city to it’s ultimate stage. It is still on kick starter at the moment and has not quite yet met it’s funding goals. The game itself seems very interesting, and even in its early stages of development looks like it could be a lot of fun to play. Warning I can’t quite comment on how the game plays because I have yet to play. I do hope in the future I will be able to obtain a copy and let you all know first hand how great it is.
What really drew me to this project is the obvious passion and work that has gone behind Ryan and his team. They seem likable and I truly want their project to succeed. In the end that’s what this site is for is to bring another voice for these games to you in hopes a few of you might like it enough to back it.
Civility is a board game for 2 to 4 (or 2 to 6 with optional expansion added on) players where players get to pick a city to control. There are 5 cities to choose from in the base game – Early Men, Fantasy, Modern, Utopian, and Medieval and 2 more so far with optional add-ons – Zombie, and Clone. Each city has 4 unique abilities and different starting strengths.
A few examples –
Fantasy’s magic abilities allow them to manipulate dice each turn.
Medieval was a dark time so their starting technology and health is very low but their army starts off strong.
Utopians are a peaceful and advanced bunch so their technology and education start off very high but their army is very low.
Different cities will require completely different strategies and planning. This, along with different status goals needed to win each game makes for a vastly different experience each time you play Civility.