In this video Rick takes a look at Super Pacs, the satirical election game with awesome mechanics and hilarity for all!
Card Games
1750: Britain vs France Kickstarter Preview
We recently go the opportunity to check out Battle Hardened Games premier game 1750. This is the first game by Jason Huffman and takes a theoretical conflict between the empires of England and France and allows players to fight it out over four theaters of war. What we really think is great about this game is the fact that it plays in about 30 minutes. It offers a deep strategic element too, which even in the prototype stage has us wanting to replay it.
If you are interested in the game feel free to check out the Kickstarter project which can be found (here).
Warring Kingdom by Harry Gao (Kickstarter Preview)
Our Thoughts
Warring Kingdom is a deck builder that brings something fresh to the genre – player interaction. Now it is my opinion that deck building games can, not always but certainly can, just seem to be a multiplayer game of solitaire. What I mean by that is I am playing a game with other people but only interacting with myself and a central supply. Warring Kingdom turns that very notion on it’s head making the win condition not deal in victory points but in that fact you win if you can destroy another players Castle – the very heart of their kingdom.
Warring Kingdom skillfully balances kingdom management using the cards. Higher more advanced cards require an upkeep cost to maintain, if you do not have the economy (coin bought from the supply combined with advanced civilians like Farmers and Money Lenders), you will not be able to maintain your armies for very long. Combat is handled very interestingly. A player can only have deployed two rows of five units – potentially. Once you have at least one solider you can declare to attack on your attack phase – you roll six d6 and depending on on the results that is who attacks. For example if I roll 1,1,1,2,5,5 the unit I had in position 1 would attack three times (if present), the unit I had in position 2 would attack once, and finally the unit I had in position 5 would attack twice. The defender will also roll 6 dice to determine which of his defenders will deal damage in the defense.
Interested in supporting? Check the Kickstarter!
Quick Facts
Designer | |
Artist | |
Publisher | |
Year Published |
2013
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# of Players |
2 − 4
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Playing Time |
45 minutes
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Kickstarter Spotlight: THE AGENTS
This week’s kickstarter spotlight is a game currently looking to be funded for printing. It is a card game called THE AGENTS. In the game you take the role of several agents you assemble as a team, and the game uses a brand new card mechanic called double edged cards which makes you choose whether or not you score points or take advantage of a special character attribute. Be ware though your opponent will reap the opposite choice of your decision. Meaning if you take the points they will get the skill and vice-versa.
This game gets our weekly spotlight because it seems simple enough to learn and step into, but still provide plenty of room for strategy and intense gaming sessions. Our favorite kind of game!
From Kickstarter
A strategic 2-5 players card game of clever tactics & critical consequences, set in a world of spies, sabotage, secrecy and subterfuge.
Double Edged Cards
The Agents gameplay is based on a unique, new mechanic we like to call ‘Double-edged Cards’. Each Agent card features a ‘command’ on one end of the card and ‘points’ on the other end. However, the direction in which you place the card will determine from which asset you benefit. If you choose to perform the command, one of your opponents will get the points. If you keep the points for yourself, an opponent gets to perform the command.
Throughout the game, you’ll need both commands and points to advance. Commands will allow you to manipulate Agents, control your Factions, and influence other players. But you’ll need points to buy more Agents and Missions. And ultimately, the player with the most points wins.
Deciding how to place each card will require strategic precision and calculated foresight, as you try to further your own goals, and prevent your opponents from reaching theirs.