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Heroes of the Storm: The Butcher (Auto Attack Build)

the-butcher

The Butcher

The latest hero to step foot in the Nexus is a fan favorite from the Diabloverse.  The Butcher has incredible single target sustained damage and his butcher’s brand ability makes him almost unstoppable one on one.  Here is a fun build I was playing with last night.

Level 1: Chop Meat

chop-meat

Increases the damage of Hamstring by 50% to non-Heroic targets, and Minions killed by Hamstring drop 3 stacks of meat.

Use this to gain additional stacks of Fresh Meat from minion waves early on to give you a significant damage boost.

Level 4: Unrelenting Pursuit

unrelenting-pursuit

Reduces the cooldown of Ruthless Onslaught by 40% upon impact.

More Ruthless Onslaught is just more fun.

Level 7: Abbatoir

abattoir

 

Increases the maximum number of Fresh Meat to 35 , and you only lose half upon death.

35% more damage… it gets much better at level 16.

Level 10: (Conditional) Lambs to the Slaughter

lamb-to-the-slaughter-talent

Throw a hitching post that attaches to the nearest enemy Hero after a 1 second delay. This deals 75 (+15 per level) damage and causes the enemy to be chained to the post for 4 seconds.

Not a hero right now that can go one on one with The Butcher (assuming you have full stacks).

Alternatively if your team is lacking damage output you can pick up Furnace Blast – After a 3 second delay, fire explodes around you dealing 300 (+35 per level) damage to enemies.

Level 13: Crave Flesh

crave-flesh

While an enemy is affected by Butcher’s Brand, you gain 30% Movement Speed.
The movement speed benefits allow you to take unrelenting pursuit in level 4 and really close the distance or get away if needed.

Level 16: Blood Frenzy

abattoir

Fresh Meat also increases your Attack Speed by 1% per stack.
Altering your trait to give you 35% bonus damage and attack speed is insane.

Level 20: Nexus Blades

nexus-blades

Basic attacks deal 20% more damage and slow the target for 1 second.

Makes you the auto attack master with a full stack of Fresh Meat.

Overall this is a very auto attack heavy build that is extremely fun to play.  What do you think?  Give us your thoughts on twitter (@LetsLevelUp)or comment here in page.

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What is Blizzard’s new game Heroes of the Storm?

Heroes_of_the_Storm_logo 2

Blizzard Entertainment recently released an Alpha version of their new MOBA, “Heroes of the Storm”.  For those who don’t know, MOBA stands for Multiplayer Online Battle Arena.  In a MOBA, the player typically chooses a “champion” or “hero”.  Each champion is a unique character with unique art and unique abilities (commonly known as their “kit”).  Characters usually fill a role in combat as well, such as Support, Damage, “Tank”, etc.

Heroes of the Storm is exciting for a couple of reasons.  First, the MOBA game genre began as a player created custom Starcraft map named Aeon of Strife, and was popularized by the Warcraft III: Reign of Chaos player created custom map, Defense of the Ancients (or DOTA).  While the two forerunners of the MOBA game style were built using Blizzard’s games, Blizzard has not actively created (or assisted) in the creation of a MOBA until now.

HotS is also exciting because Blizzard has been such an iconic gaming company with many memorable characters throughout all three of its franchises (Diablo, Starcraft, and Warcraft.)  Heroes of the Storm brings many of these memorable characters together into one game to duke it out against one another in a battle royale.

Before we get started on reviewing the different parts of this game, please remember it is still currently in Alpha testing and could (and probably will) change considerably before it is released.

Heroes

The heroes in HotS are interesting and diverse.  So far, the game includes fan favorites such as James Raynor, Kerrigan, Zeratul and Tassadar (from the Starcraft universe), Diablo and Tyrael (from the Diablo universe), and Illidan, Tyrande, Malfurion, and Arthas (from the Warcraft universe).  There are quite a few other characters as well, including named versions of the Witch Doctor, Barbarian and Demon Hunter from Diablo III.

heroes
A few of the many heroes available in HotS.

Character models look well made, despite the fact that they could use a little graphical polishing.  Heroes are mostly voiced by their returning voice actors, lending even more depth and nostalgia to playing as some of your favorite characters.  Some characters have different voice actors (hopefully stand-ins for the Alpha release) that tend to detract from the enjoyment of playing that hero.  We’re looking at you, Zeratul.

Abilities seem to be well thought out and greatly distinguish the heroes from one another.  Currently there are some balance issues with some of the abilities, but again this is Alpha.  Each hero fills a role or archetype, be it Assassin, Warrior, Specialist, or Support.  Players of League of Legends would recognize the Assassin role as being similar to the Melee or Ranged AD Carry roles in that game, while Warrior characters tend to be tanks or “bruisers”.  They can absorb a lot of punishment and tend to disable their enemies in some way as opposed to dishing out huge amounts of burst damage.

The Specialist role is something new in comparison to other MOBAs I’ve played, and indicates that this character behaves in a unique or specialized way.  One of the returning Starcraft heroes is Abathur, the Evolution Master from Starcraft II’s Zerg expansion, Heart of the Swarm.  Abathur never fought directly in that game, taking more of a mad scientist role.  In Heroes, Abathur plays by “infesting” his allies from afar, often sitting behind allied fortifications far away from the actual battlefield.  He places Symbiotes inside allies that allow him to lob ranged attacks at enemies nearby the ally he has infested, shield the infested ally, etc.

Abathur’s Ultimate ability allows him to clone a targeted ally for a short time and run around as that clone, participating more directly in combat and allowing him to dynamically support the party during key interactions.  Need more damage?  Just clone your Ranged Assassin.  Need to throw out more disables than your Warrior is able to handle?  Clone him and enjoy twice the stuns, slows and knockbacks you would have normally.  The Specialist role is, so far, one of the standouts of HotS.

Items Talents

In previous MOBA games, there have typically been purchasable items that allow your character to do more damage, take more hits, or provide you with special properties such as causing your attacks to slow enemies or providing you with a shield when your health drops too low.  In HotS, there are no purchasable items.  Instead, as you level, you are presented with talent choices that let you develop your hero in the direction you want him to develop.  These selections last for the rest of the game, and each time you play a new match you develop your chosen hero from the ground up.

Originally, the lack of items seemed to detract from the game, but the talents serve the same function and are in many cases unique to each hero, meaning that your decision is more than “do I buy a bunch of damage items or do I buy toughness items?”.  Talents are sometimes generic (enemies within 5 yards of you burn for X damage per second) and can be taken on most heroes that have access to that type of talent, but more often talents modify and improve each heroes abilities directly.  One interesting use of Talents is that each hero has multiple Ultimate abilities, and you select them as you would select a talent at the appropriate level.

For anyone who played World of Warcraft, Talents here are similar in theme if not in power.  Talents seem to be neat and fun, but don’t feel overpowering.  If an enemy player takes a specific Talent, it doesn’t create noticeable concern in comparison to a player who went a different route.  It is unknown if this is the design Blizzard is working towards, or if it is just an issue of balancing.  Talents are important but not overbearing.

The inclusion of Talents and exclusion of purchasable items is important for a more fundamental reason, however.  In previous MOBAs, one of the primary factors in which team would win (skill aside) is creep farm.  As you killed npc creatures and enemy players, you would gain gold (or other currency) that you could spend on items.  This meant that it was not only important to kill the other team, but also to make sure you were getting a high enough creep score (and therefore enough gold) to support your build (the items you wanted to purchase.)  In HotS, there is no currency.  This may raise some more questions for some previous MOBA players, which will be answered in the next section…

Leveling Up

Leveling up your hero in HotS is another standout concept in relation to other MOBA games.  Heroes in HotS level up as a team, not independently of one another.  This takes the place of gold farming.  The more active and successful your team is at winning fights, killing enemy heroes, killing enemy npc soldiers, and fulfilling map objectives, the more experience your team will get.  One team outleveling the other by 2-3+ levels is very noticeable and creates a large power shift.

Whereas in previous games you would want to “stay in your lane” for creep score (currency), now you want to communicate with your team to determine who will hold lanes, who will satisfy map objectives, and other activities to ensure that you are not only succeeding at those objectives, but also maximizing the amount of experience your team is earning.  On many maps, there may be a map objective that is integral to winning the match, but if everyone abandons their lanes to satisfy that objective your team would be missing out on a large chunk of experience, which could allow the other team to outlevel you more quickly.  This sort of decision making leads to more teamwork and communication to ensure that all your bases are covered when going after key objectives or trying to take out enemy players.

Maps

In HotS, the arenas you fight in are active arenas, not just fields to slay your enemies upon.  One of the maps in HotS, for instance, has 3 lanes stretching horizontally across the map; top, middle and bottom.

Dragon Shrine
One of two shrines that, when both are held by the same team, allow one hero to become a Dragon for a limited time.

In the top and bottom lanes, halfway between the two factions, are shrines that you can take for your team by establishing a presence at the shrine for a short period of time, which lets you claim that shrine.  In the middle lane, there is a large dragon statue.  If one team holds both shrines, a member of that team can click on the dragon statue, which will cause it to awaken after a couple of seconds.  The player who awakens the dragon actually becomes the dragon and plays as it instead of their chosen hero until the dragon’s hitpoints are exhausted.

 

 

The dragon has a large number of hitpoints and lends a huge advantage to the team that has control of it at any given time.  That said, it is not overpowered, and a concerted effort by the enemy team can take the dragon down before it’s able to cause too much havoc.  This plays into the previous section of this article.  If a team focuses too much on awakening the dragon and not enough on maintaining their lanes, the other team could outlevel them, thus allowing them to more easily nullify the dragon when you do awaken it.  Heroes of the Storm seems to be based around balancing all the activities you could do within a given match, as opposed to just facerolling your way through the dynamic contributions of each individual map to win.  Completely ignoring those arena specific contributions, such as the dragon, can also spell defeat for a team.

Additional Content

HotS brings back a genre mainstay in Skin selection.  Skins can be earned or purchased through various means that allow each hero to be reskinned to look differently.  Skins drastically change the appearance of the heroes, from making Uther look like a lumberjack to turning Diablo into a Murloc from the Warcraft universe.

Mounts!
Mounted heroes ride into battle on their Orcish Wolf mounts from the Warcraft universe.

New to MOBA games is the addition of in game mounts.  Mounts allow you to move about the battlefield more quickly, and are very easy to dismount from to engage the enemy.  Currently in game there are horses, riding wolves and others.  Mounts come with their own recolors and skins to allow even further customization.

Overview

HotS seems to be a fresh take on the MOBA genre.  Many games in the genre have just done what their predecessor(s) did but better.  HotS has gone in a new direction in many ways, for better or worse.  If Blizzard keeps improving on what they’ve shown us in the current Alpha release, we should be in for a great game.  Heroes of the Storm is a fun, original MOBA with nostalgia in its corner.  For those that have loved previous MOBA games, it may or may not be your cup of tea depending on how open you are to new ideas.  Gamers should look forward to seeing the Beta version of this game and eventually the finished product, and can certainly expect to see follow-up reviews when the time comes for each of those events!

Bevan Dawson, Let’s Level Up

Five Games You Need To Own, If You Don’t Already

Here at Let’s Level Up, we play a lot games.  Good ones – dare I even say great ones.  Here are five games that I feel you need to own, if you don’t already.

Giving Thanks

I found myself thinking today on the eve of Thanksgiving.  I have a lot to be thankful for, I really do, we are almost at our one year anniversary and things are moving along nicely.  We do not have a million followers by any stretch of the means, but our community is strong and getting stronger every day.  I am thankful enough for that, but more important that I have the support of my family – wife and children who embrace my hobby and allow me to do the things I am truly passionate for.

Let’s Level Up isn’t my day job, and I am thankful that I have this as an outlet and am able to provide this service free of charge to anyone who wants to read / watch what I think about games.  Next year is going to be big for us, we are going to attend our first con – gen con – and we have a lot of game developers we are working with to provide you a ton of reviews and play series throughout next year.

This is only the beginning for us and Let’s Level Up – I am very thankful to be doing this, playing games, and being able to communicate with each and everyone of you.

If you have already follow us on Facebook and Twitter to keep up with any future giveaways we are planning.

Lack of Kickstarter Spotlights

You may have noticed the lack of Kickstarter spotlights in the past couple weeks, the reason for that is a bit complicated but it comes down to a few factors.

Content

I have looked for a few hours here or there but haven’t found any KS campaigns that have really ‘WOWED’ me.  I am not saying they aren’t out there and I would be more than happy to get recommendations as to which ones to look at.  I don’t want to have a weekly piece on the site when I would, potentially, forced to pick the best worst game that is out there currently.  That is not something I want to do, and not something I will ever subject you to reading.

Time

I have had an insanely busy work load the past few weeks that has distracted me a bit from this page, sorry, I will definitely try to keep things updated better.  Our Facebook, YouTube, and Twitter pages are getting content every few days – sometimes I forget – sorry.  I want to be able to provide a seamless experience between all of the social platforms while still being able to create meaningful content.

…Doom

In recent weeks you may have felt a great disturbance in the force, like the sound of $122,874 being raised at the promise of a neat game where Cthulhu meets Monopoly only to have the publisher mismanage the funds to the point where the project has been scrapped.  Yes that’s right, The Doom That Came to Atlantic City’s kickstarter campaign has been abruptly cancelled after the publishing company The Forking Path essentially blew all of the money.

It is important to note that the actual game designers Keith Baker and Lee Moyer are not at fault, they simply created the game and do not have the resources to publish the game – essentially print the game, create the figures, and package everything for the shelf.  This was actually the pair’s second at bat with this game, it was first to be published by Z-Man Games, although it was cancelled due to some internal reorganization at Z-Man.  It is my opinion that Erik Chevalier the man running things at The Forking Path is directly responsible for the funds and the eventual cancellation of the project, only after the designers pursued legal council and forced TFP to come clean on the state of the project.  The game has also had its share of legal problems for looking and playing a little too much like Monopoly.  There is actually a really long thread about the entire history of this project that tends to paint Erik in a very negative light, probably rightfully so.  Check it out here.

That being said, I am a little leery to recommend games that are not a sure thing.  I will say that there will be more spotlights because I am passionate enough about gaming to not let this one Jaws moment scare me out of the water completely.  I only want to do my homework on the designer / publisher of a project before I jump into bed – or worse get someone else to – on a project because it has shiny minis.

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